Competition rules of Fyziklani

Rules are also available in PDF.

Participation in the Competition

  • If a team wants to Participate it must register through
  • By registering in the competition, each team agrees to follow the Rules of Conduct and these Game Rules and confirms they have made themselves acquainted with them.
  • A team consists of 1-5 members.
  • Members of the team must all be members of a school equivalent to high school (pre-university education) or lower.
  • A team must consist of members belonging to at most two schools.
  • Students of a single school can compete at most in three distinct teams. In the case of unfilled places or other similar conditions, the organisers reserve the right to make an exceptions to this rule.
  • The name of the team can’t spread political or religious views, can’t be rude or insulting, or be in any other way inappropriate. The main organiser has a right to change the name of such a team, to censor it or to disqualify the team completely.
  • By registering in the competition, you agree with releasing the results of your team in the form of basic information (your name, surname, category, school and points) in the results table on the website, handbooks and yearbooks of FYKOS.

Designation into Categories

  • The competition is run with three categories, to which a team is assigned based on the following algorithm.
  • Students studying in a year equivalent to the high school freshman year (1st of 4 before beginning university education) are assigned a coefficient 0, students in sophomore year (2/4) coefficient 1, students in junior year (3/4) coefficient 2, etc.
  • The coefficient of a team is calculated as the arithmetic mean of the coefficients of individual members (they are added together and divided by the number of members).
  • The team is assigned the lowest category which conditions it satisfies:
    • category A: team coefficient ≤ 4,
    • category B: team coefficient ≤ 3 and at most two members have a coefficient 4,
    • category C: team coefficient ≤ 2, no member has a coefficient 4 and at most two members have a coefficient 3.
  • A team can compete in category A even if the team coefficient assigns it to a lower category if they choose to do so during the registration
  • Organisers reserve the right to move the team back to the lower category, or conversely move a team to category A if the need arises. The team will be notified of such a change at least a day before the competition begins.
  • All categories share the same set of problems.
  • Each category of the competition is announced in a separate list of results

Arrival to the competition

  • Teams are required to arrive on time. Organisers reserve the right not to allow late teams into the competition.
  • Teams are required to register after their arrival and specify the details of the members of the team (years, schools, etc.). Teams are obliged to clarify any changes in their composition.
  • Each team will obtain an envelope with the first seven problems. The team is forbidden to open this envelope until they are instructed to do so by the leader of the room, inside which they are competing.

The game system and awarding of points

  • The competition runs for 3 hours.
  • At the beginning of the competition, each team receives 7 problems which they try to solve.
  • If the team thinks it has arrived at the correct solution of the problem, they send one of the members to one of the examiners, who tells the member whether that solution is correct or incorrect. The designated member must present the paper with the problem with a solution clearly marked on the paper.
  • The examiners have the right to request from the team the steps used to produce the solution.
  • The presenting member selects the correct examiner based on the label on the problem sheet. The proper algorithm for this selection will be explained before the competition starts.
  • If the solution is incorrect, the examiner marks this on the problem sheet and the presenting member returns to the team and continues solving this problem.
  • If the solution is correct, the examiner marks the problem sheet with the number of points obtained and forwards the proposing member to the distributor, from which he receives a new problem sheet.
  • The problems are awarded points, based on the attempts needed to solve the problem, in the following way: a single attempt – 5 points, two attempts – 3 points, three attempts – 2 points, and four or more attempts – 1 point.
  • The aim of the team is to receive as many points as possible
  • During the competition, the up-to-date results of all teams are projected in all rooms. These are then hidden 30 minutes before the competition finishes.
  • If there is a serious issue discovered with one of the problems during the competition, organisers reserve the right to modify the problem or to remove the problem from the competition completely, excluding any right to compensation to any of the teams.
  • During the competition, all the participants are allowed to communicate only with the members of their own team or with the organisers. Any interaction with teachers, other teams, etc. is strictly forbidden.
  • Teams are permitted to use any literature in a printed, paper form. It is forbidden to use the internet during the competition. Furthermore, teams are permitted to use calculators and writing or drafting supplies. The calculator mustn’t allow access to the internet or any other form of communication (devices like mobile phones, tablets, laptops, smart watches and similar are hence strictly prohibited to be used as calculators).
  • All supplies that the competitors use or have in their surroundings during the competition, can be requested to be disclosed to the organisers for a control.

Conclusion of the Competition and Announcement of Winners

  • The end of the competition is announced by the lead organiser of the room, in which the team competes.
  • After the announcement of the end of the competition, no team is allowed to send a member to the examiners. If a presenting member was standing in a queue to an examiner when the end was announced, the member is allowed to stay there and their solution will be examined, but they are forbidden to use any writing supplies.
  • If the winning team, or any other awarded positions, can’t be determined purely by the number of points obtained, the order will be decided on several criteria in the following order: higher average points awarded per submitted problem, higher number of problems awarded 5 points, higher number of problems awarded 3 points, lower team coefficient, earlier date and time of team registration and random draw.

Breach of Rules

  • In the case of a substantial suspicion of a breach of the Game Rules or the Rules of Conduct, the chief organiser has a right to perform extraordinary measures to confirm or rebut the suspicion and to prevent the continuation of disallowed conduct.
  • In a case, where a team breaches some of the Game Ruled or the Rules of Conduct, the consequences to that team will be decided by the chief organiser or by a committee designated with this task by the chief organiser.
  • In the case of a breach of rules of a lesser magnitude, the chief organiser or a committee designated with this task by the chief organiser can decide on removal of a certain number of points of a team based on the severity of the breach.
  • Organisators are allowed to disqualify a team, which commits a severe breach of rules.
  • In the case of an extremely severe breach of the Game Rules or the Rules of Conduct, the Central Committee of the competition can decide on a ban on participation in the competition in the subsequent years or another punishment, to both the members of the team or to the school, from which the participants came.
  • As an extremely severe breach of rules is considered especially any intentional attempt to obtain the problems or their solutions before the competition, their publication or disclosure to other participants of the competition. Any intentional attempts to impede the smooth running of the competition to both the other participants or to the organisers, or an attack on the game server is also understood as an extremely severe breach of rules

Final remarks

  • Organisers reserve the right to make minor changes in the rules before the commencement of the competition.
  • Resolution of any potential conflicts or issues, not covered by these rules, is decided by the chief organiser or an organiser designated by him.
  • A team has a right to appeal against a decision of the chief organiser, but no later than 14 days since the decision has been made. The appeal will be processed by the Central Committee of the competition, which will decide the case no later than 40 days since the appeal has been made.
  • These rules have been ratified by the Central Committee of the competition Fyziklání on 31. 7. 2018.
  • These rules replace the previous version and come into effect on 31. 7. 2018.
This website uses cookies for visitor traffic analysis. By using the website, you agree with storing the cookies on your computer.More information